App Store Navigation Redesign

Overwolf

The Product

Overwolf Appstore is a desktop-first marketplace for discovering and managing in-game companion apps.

It serves gamers looking for tools that enhance the games they play, and developers seeking visibility for their apps across supported titles.

This project redesigns the Appstore’s navigation and discovery experience.

The Process

The Challenge

Not Intent-Centric
Not Intent-Centric
No Perzonalization
No Perzonalization
Wrong Focus
Wrong Focus
Generic Experience
Generic Experience

“I just want to see the apps that I can actually use with my games. Everything else is just a waste of time.”

— P.C. Gammer

The Research

Benchmark Patterns

User Behavior Analysis

Funnels & Interactions

Findings, Facts & Takeaways

90%

of users have 2 apps installed

90%

of users have 2 apps installed

256

Available Apps

256

Available Apps

Speed, Relevance, and Familiarity over Exploration
Speed, Relevance, and Familiarity over Exploration
Game-First, then app
Game-First, then app
Less Choice, More Guiding
Less Choice, More Guiding
Personalized Experience
Personalized Experience

The Design

Principles

Architecture

Top navigation:

  • Company Logo

  • "Back" button (iframe adoption)

  • Discover -> Landing page

  • Games (Uncommitted Users only)

  • Library -> Sing Up or App Manager

  • Compact Search

  • Profile

Side navigation:

  • Suggested Apps

  • App Browsing by game

  • Short-Cut Filters by installed game

  • Notifications & Updates by game

Solution Overview

The solution introduces personalized, game-driven navigation that reduces browsing friction and improves discovery relevance, taylored for a small-sized store.

Prototype (Made with Bolt)

Outcome

Reflection

This project reinforced the importance of designing for actual user intent, not assumed engagement. While marketplaces often aim to increase browsing time, the data made it clear that gamers value relevance over exploration.

One of the key challenges was designing a system that feels personalized without requiring a massive catalog or complex algorithms. By intentionally limiting choices and anchoring discovery to installed games, the experience became more focused and confident.

If extended further, I would explore:

  • Smarter recommendation logic as the app ecosystem grows

  • Layout optimization to better explain the value of suggested apps

Overall, this project was a strong example of how data, UX principles, and platform constraints can converge into a clearer, more intentional product experience.

Thankyou :)

“Design is not just what it looks like and feels like. Design is how it works."

- Steve Jobs

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